Game Rules
Rules
Learn the flow in 5 minutes
🧭 This page explains the core flow and how dominance works. Use it as a quick reference during play.
Your goal is to align the winning faction with your hidden loyalty.
- 🤫 Your leader gives you two loyalties; keep them secret.
- 🎯 The first faction to reach the dominance target ends the game.
- 🏆 The winning player has the most cards of the winning faction.
Markers start at center; markets and leaders are prepared before play.
- 🕰️ Place markers A and B at position 0.
- 🛍️ Reveal 3 open market cards; the rest form the closed deck.
- 🎴 Each player starts with 3 cards in hand after the initial discard.
- ⚙️ Set dominance target and turn timer in room settings.
Every turn follows the same rhythm: prep, play, and end turn flow.
- 🔄 Refill the open market to 3 cards.
- ♻️ Optional: exchange 1 hand card with the closed market.
- 🎯 Play exactly 1 card (face-up or face-down).
- 🧤 End turn: draw up to 4, then discard to 3.
Face-up cards resolve their effects; face-down cards stay hidden.
- 👁️ Face-up: effect resolves, card stays open in your tableau.
- 🙈 Face-down: no effect, card stays hidden; doctrines are locked this turn.
- 🧭 Movement arrows shift marker A or B up to the movement cap.
- ⚡ Some cards need targets; resolve the modal before ending your turn.
Doctrines are one-time movement boosts tied to your open card sets.
- ✅ At turn start, gain 1 main doctrine per 2 open cards of each faction.
- ✨ Extra doctrines come from score-gap bonuses for your leader factions (hidden).
- ⏳ Doctrines can be spent only on face-up turns and expire after your turn.
- ➕ With 4 open cards of a faction, your movement cap increases.
Dominance is decided by marker zones and relative distance to center.
- ⚖️ Center zone (10–2) favors Centrists; chaos zone (4–8) favors Anarchists.
- 🧲 Otherwise, the marker closer to center wins (Left/Right).
- 🧮 If still tied, most open cards decide (then reveal hidden).
- 🏁 The dominant faction gains +1 point each turn (skip the first).
Four forces compete; your loyalty decides your personal victory.
- 🟦 Left (Marker A) — wants A closer to center than B.
- 🟥 Right (Marker B) — wants B closer to center than A.
- 🟨 Centrists — both markers in the center zone.
- 🟪 Anarchists — both markers in the chaos zone or opposite positions.
When a faction hits the target score, determine the personal winner.
- 🎯 Game ends when a faction reaches the target score.
- 🏆 Winning player has the most cards (open + hidden) of that faction.
- 🤝 Ties use standard tiebreakers (fewer total cards, leader loyalty).